Joey Martini Game Designer
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Purgatory
Role
Solo Developer
This project presents a horror game based in a supermarket from hell. In the game you must collect treasure to reach the quota and escape while being hunted by monsters. you can even blend in by pretending to work making monsters overlook you as they come past.
On this Project I worked as a solo developer so i designed and created everything in engine with blueprints.
I designed a few AI in the game that do diffrent things. one just wonders around and chases the player if they are detected, one monitors security cameras flicking through diffrent ones indicated by a light and will chase the player down if spotted, and another will teleport around and if the player looks at them for an extended period of time, they will scream sending the player flying.
I also designed a blending mechanic that can help you avoid monsters easily by playing a game of simon says that lets you pretend youre working. However if you fail a loud crash can be heard and all monsters move in on that loacation so you better hide.











